During my post‑secondary years, I got to work on a mix of class projects and personal builds that helped shape my skills.
Porcelain

Third-person survival horror game. You play as a small doll who just awoke with no memories. Traverse the haunted mansion, avoiding the unrestful creatures to reclaim your memories and discover who you are.
Roles
- UX / UI Programmer
- General Programmer
- Narrative Designer
- Level Designer
- Game Designer
Unreleased Projects
Nova Shot
Puzzle platformer made for year 2 rapid game dev.
Play as Atlas who crash landed on an unknown planet. Traverse the world to locate pieces of his broken spaceship using the his advanced space technology.
Roles
- Lead Designer
- Game Designer
- Level Designer
GO GO Pizza Boy
2D platformer made for a year 1 project. A zombie apocalypse has caused the world to end… but you still have to go to work. Deliver the pizza’s without dying so you won’t get fired.
Roles
- Project Manager
- Level Designer
- UX/UI Designer / Programmer
- Enemy Programmer
- General Programmer
- Artist